Apr 01, 2006, 08:36 PM // 20:36
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#1
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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Can 8 necros do it
Do you guys think that an 8 necro team of assorted skills, could cut/run their way to Dreadnougt's Drift to get the worm?
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Apr 01, 2006, 08:57 PM // 20:57
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#2
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Banned
Join Date: Jul 2005
Location: Somewhere In Tyria Or Cantha :D
Profession: W/Mo
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Probably yes. With a lot of blood skills and wells. Maybe throw in a ton of minions. It might be possible. Theres a lot of corpses around there. Just hard part is getting 8 decent necro's together.
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Apr 01, 2006, 08:57 PM // 20:57
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#3
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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if your wanting to cap FoC, just find a 55 monk and they can make it easily there, then you just need to make sure the monk doesnt get hexed, id suggest the necro going MM
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Apr 02, 2006, 10:43 AM // 10:43
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#4
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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I just did an all necro team in THK - we were mowing down enemies so fast it will make your head spin.
One was MM, 3 were SS, one was FOC, two battery, and one was just a degen.
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Apr 02, 2006, 04:41 PM // 16:41
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#5
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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just do n/mo blood spike!
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Apr 02, 2006, 06:03 PM // 18:03
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#6
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Frost Gate Guardian
Join Date: Aug 2005
Location: here
Guild: Modified Soul Society [SOUL]
Profession: W/Mo
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Quote:
Originally Posted by Markaedw
Do you guys think that an 8 necro team of assorted skills, could cut/run their way to Dreadnougt's Drift to get the worm?
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I would think so, maybe a 55 necro tank and a MM(2 would be fun lots of bodies) and a SS and then the rest could be whatever they want.
If that wouldn't work I'll 55 monk, I'll have 10+ dead bodies just out side of camp for the MM......
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Apr 03, 2006, 12:18 AM // 00:18
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Why bother, just find a helpful warrior (like myself) and pay them 10k to run you upto Dreadnoughts w/ hench
It could be entirely possible though, the knockdowns could be a problem, depending on how many mountain trolls we're around too (that huge army of them near the end could be a major problem).
As for THK, my most entertaining run through that (i got bored) was:
4 W/
2 R/
Lina and Alesia
Only had 1 death and that was 1 of the warriors 'overextending' themselves.
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Apr 03, 2006, 11:21 AM // 11:21
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#8
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Ascalonian Squire
Join Date: Mar 2006
Location: Colorado
Guild: Sins Will Never Vanish [NoiR]
Profession: N/
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of course you should be able to, probably best to go with 1 or 2 mm,a curses or 2, and the rest blood, maybe some n/mo can equip some heals too, it would be very difficult w/o minions, but im not saying you cant cuz ive never tired it, the hard part is gettting 8 competent necros and killing the first group. There are tons of kick ass necro skills out there, just pick them out and put them to use
~Vixy
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Apr 03, 2006, 02:06 PM // 14:06
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#9
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Not hard at all.
I went up that direction on two different characters with just henchies this weekend to cap warrior and ranger skills. Once I got the caps, I just went on to expand the map. It is not a hard path at all really.
Start out from War camp is my suggestion and head west. Go through the portal and start working north. You will first run into some shadows then just tundra giants and trolls the whole way.
Just watch your agro. Most are in small 3-5 groups anyway and will go down very quickly.
It is actually a nice relaxing little fight for me.
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Apr 03, 2006, 08:52 PM // 20:52
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Hmmm...
Assuming the 4 N/Me's already have capped SS and at least one in the party already has FoC:
1 N/Mo MM
3 assorted N/Mo's
4 N/Me's
The N/Mo's just do their thing. The N/Me's use Arcane Mimicry. With coordinated targeting you can have 7 copies of SS available. Then 4 or more (depending on who might already have FoC) can follow up with an FoC spike. Sounds interesting. There's still plenty of room for mesmer interrupts, Mark of Subversion, and other monk hate skills too.
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Apr 04, 2006, 04:41 PM // 16:41
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Since SS doesn't stack it would be absurd to have all of those copies of SS going on (unless your attacks were truly coordinated).
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Apr 05, 2006, 02:40 PM // 14:40
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Of course it would be absurd. There would surely be redundancy of SS. Though I have to admit it would be entertaining to try.
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Apr 05, 2006, 06:02 PM // 18:02
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#13
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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You'd be surprised at how good 8 necro squads are. When I capped WoP in Mineral Springs (oh sooooo long ago), I went with 8 necros, and we tore up MS.
Most were Blood/Curses, 1 MM, I think one N/Mo had Heal Party. No one died at all.
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Apr 05, 2006, 06:37 PM // 18:37
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Location: here
Guild: Modified Soul Society [SOUL]
Profession: W/Mo
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Quote:
Originally Posted by Evilsod
Why bother, just find a helpful warrior (like myself) and pay them 10k to run you upto Dreadnoughts w/ hench
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Hell I'll do that run for free with my monk, its not hard!!!
Better yet I'll bring my Necro/Mes Degen Build and we can kill our way to Maw.....
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